Présentation
Basic programming concepts
This course provides an introduction to the concepts and applications of virtual and augmented reality in the field of marketing. Students will explore the potential of these emerging technologies and their impact on consumer behavior, brand engagement, and marketing strategies. Through a combination of theoretical discussions, case studies, and hands-on projects, students will gain a comprehensive understanding of virtual and augmented reality technologies and their practical applications in marketing campaigns.
Module 1: Introduction to Virtual and Augmented Reality
Module 2: Virtual and Augmented Reality in Marketing
Module 3: Virtual and Augmented Reality and Consumer Behavior
Module 4: Case Studies in Virtual and Augmented Reality Marketing
Module 5: Creating Virtual and Augmented Reality Experiences
Module 6: Ethical and Legal Considerations in VR and AR Marketing
Module 7: Team Project: VR Application Development
Modalités
Direct Instruction
Flipped Classroom
Projects
Ressources
Mitrovic, Ksenija & Novakovic, Nebojsa & Spajic, Jelena & Cosic, Ilija. (2021). Augmented Reality in Marketing – State of Art. 10.2507/32nd.daaam.proceedings.081., M. Claudia tom Dieck, Timothy Jung (2019) Augmented Reality and Virtual Reality, The Power of AR and VR for Business, Jeff W. Murray (2021) C# Game Programming Cookbook for Unity 3D