DECISION GAMES AND NEGOTIATION

Code Cours
2324-IÉSEG-AP1S1-NEG-MP-CI07UE
Language of instruction
English
Teaching content
NEGOTIATION
This course occurs in the following program(s)
Training officer(s)
F.LEMPP
Stakeholder(s)
F.LEMPP
Level
-
Program year
Period

Présentation

Prerequisite
- Students should be familiar with basic concepts and approaches of negotiation (e.g. positional bargaining, interest-based negotiation)
- Basic numeracy skills are required
- Familiarity with role-play exercises is an advantage
Goal
At the end of the course, the student should be able to:

(1) Breakdown complex organizational problems using the appropriate methodology
(2) Construct expert knowledge from cutting-edge information
(2) Make effectual organizational decisions
(3) Effectively apply in-depth specialized knowledge to take advantage of contemporary opportunities in their professional field
(4) Use basic techniques of decision theory to make smarter decisions
(5) Use the theory of simultaneous and sequential games to analyse the strategic inter-dependencies of parties in a negotiation
(6) Uunderstand the scope and limits of rational approaches to decision-making
Presentation
Negotiators have to make many decisions before, during, and after a negotiation process. Often those decisions need to be made under time pressure and with limited access to information. The situation is further complicated in that the outcome of a negotiation depends not only on one party’s decisions, but on those of all parties involved. This course introduces students to the basics of decision and game theory with a view to make them smarter decision-makers and develop their awareness for the strategic inter-dependencies between negotiators. It concludes with a critical discussion of the limits of rational decision-making and the cognitive biases that often govern negotiators’ decision-making in practice. The course incorporates decision-making exercises, role-playing games, and in-class discussions to facilitate students’ learning.

Modalités

Organization
Type Amount of time Comment
Présentiel
Cours magistral 12,00
Cours interactif 4,00
Autoformation
Lecture du manuel de référence 12,00
Travail personnel
Charge de travail personnel indicative 22,00
Overall student workload 50,00
Evaluation
- 1 take-home assignment including 3 problem questions and 1 open-ended question on decision theory and
- 3 problem questions and 1 open-ended question on game theory
Control type Duration Amount Weighting
Contrôle continu
Participation 16,00 4 20,00
Autres
Etude de cas 4,00 1 40,00
Rapport écrit 4,00 1 40,00
TOTAL 100,00

Ressources

Bibliography
Lecture notes (to be provided at the beginning of the course) -
Game theory at work (2003) by James D. Miller; McGraw-Hill: New York -
Games for business and economics, 2nd edition (2003) by Roy Gardner; Wiley: Hoboken, NJ -